![]() ![]() If the player walks into this line of sight, the event will be triggered as though it was interacted with. It can be any number greater than 0.Īn event with this text in its name has a "line of sight", which is a set of tiles in front of it that it can "see". ![]() The number in the brackets is how far in front of itself the event can see (in tiles). An event using this functionality must also have the "Event Touch" trigger. The event must be able to walk in a straight line up to the player (onto the tile next to the player that is between them) in order to be triggered if there is an impassible tile/event between them, it will not be triggered. The whole event will use the passability/terrain tag/other tile properties of just the selected tile if the other tiles used by the event in its graphic have different tile properties, they will be ignored.Īn event with this text in its name has a "line of sight", which is a set of tiles in front of it that it can "see". For example, you can make an event depicting a rock of size (2,2) by using this text to make it that size, giving it a graphic of the bottom left tile of that rock from the tileset, and placing the event where the bottom left corner of the rock sits in the map. If the event is given a graphic which is a tile from the tileset, its graphic will be a set of tiles equal to its size, with the chosen tile being the bottom left one of that set. If its event name contains " Sight(3)", " Counter(3)" or " Trainer(3)", it can detect whether the player moves into any of the tiles in front of any part of it. ![]() The event placed in the map in RPG Maker XP will always be the bottom left corner of this rectangle.Ī "large" event behaves as you would expect: no part of it can move onto a non-passable tile or another event (unless its "Through" setting is set), the player and other events cannot move into any part of the large event, and the player can interact with any part of it. an event can have the name "Dave Trainer Sight(3) Size(2,2) Reflection").Īn event with this text in its name is treated as occupying multiple tiles at once (in this case, a rectangle 2 tiles wide and and 3 tiles tall). Unless mentioned otherwise, all text is case-insensitive, and the texts can be just part of the event's name (e.g. Below is a list of those texts and behaviours. There are certain pieces of text that can be put into the event's name, which will cause those events to have particular behaviours. ![]()
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